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Cyberpunk 2077: Delamain Quest (Don’t Lose Your Mind) – All Choices & Walkthrough

cyberpunk 2077 delamain quest

Delamain Quest in Cyberpunk 2077 is actually a side job called Don’t Lose Your Mind. You can start this side job from Delamain Headquarters (HQ). It involves several steps to complete the entire side job correctly.  The important part of Delamain Quest or Don’t Lose Your Mind involves making choices. Each of the choices comes with a unique consequence. Plus, you will be getting the rewards for completing the side job successfully. We have covered each step in detail down below. So, you can easily complete the mission and also learn about the consequences that come with each choice.  Cyberpunk 2077 Delamain Quest – Don’t Lose Your Mind  The side job Don’t Lose Your Mind or Delamain Quest has an essential step that must be done correctly when the job is near its end part. This is based on several choices and each choice has a consequence.  You can start the quest from the Delamain HQ, Heywood. A fast travel point of Delamain HQ can be used to quickly reach the location. But before you get access to this quest you must have already completed the quest Epistrophy.  Now, let’s jump into the walkthrough.  Find a Way Into the Delamain HQ The main double doors of Delamain HQ are locked due to some reason so you must find an alternate way to enter the building. Now, there are two methods to access the building.  The first method requires using Level 8 ability. If you have the Level 8 ability then you can simply use it to unlock the door on the right side of the building.  The second method involves entering the building through the vent shaft. For this, go around the back and look for some boxes. Jump on the boxes and enter through the vent.  Enter the Workshop Now, there is a locked workshop, it’s time to find a way into the workshop. Once you have entered the building, look for a room that has computers in it. One of them will have a code 1234, and use it on the computer to unlock the doors that lead to the next room.  This room will have a robot firing a laser, just destroy the robot and move on to the next part. Moving ahead will take you to a point where you can see a car attached to a forklift.  The car will be moving up and down. Climb on the car and wait until it reaches the highest point. Jump on the nearby platform when it’s on the highest point.  In the same room, look for an open vent, it will be near the corner of the room. Enter the vent and catwalk to the next side. Jump down the vent to enter the next room.  Crossing the Room  Now, there are two methods to cross this room. The first method involves jumping on top of the car and crossing the electrical room. The car in the middle of the electrical room will allow you to cross the room safely.  Once you are on top of the car, look in front of you, there will be another car. Jump directly onto that car and climb up to your right side.  Now, if you have Level 6 Body or Level 5 Technical Ability then you can simply open the hatch which was under the car. This takes you to the other side of the area bypassing the electrical room. Climb back up and get on the catwalk.  Crossing the Catwalk There will be cars in front of you, move ahead take a right turn, and climb up through the ladders. This takes you to the catwalk. You need to cross the gap here with a jump. Do it carefully, because if you fall you will die.  Once you have cleared the gap, look to your right on the upper side and use the shaft to continue forward. This takes you to the next room where you can see some cabs moving in circles.  There will be a staircase, use it to go on the upper level. Don’t enter the office, instead get on the pipes which are on the right side of the office. Go ahead and climb up the pipes to access the small platform. Once you are on the platform, look for a shaft on the right.  Enter through it and drop down through the hole, this takes you to the control room where a cutscene begins and you will be presented with choices.  Don’t Lose Your Mind (Delamain’s Quest) Choices & Consequences This is an important part of Delamain’s Quest. Once you enter the control room, a cutscene plays after which you will be presented with the choices. Each choice has a different consequence. We have explained each one below.  Destroy the Core Choosing this option will destroy the Delamain, this will result in the existence of other Delamian AIs. These saved AIs will interact with you in the rest of the game when you are driving your vehicle. Also, Johnny will appreciate this choice.  Reset the Core  Choosing this option will reset the Delamain Core and all the other AIs as well. The core will reset and return to its factory settings. This is kind of a choice that you should not go with as it will remove the other AIs. Johnny will also disapprove of this choice.  Merge the Core If you choose this option then all of the AIs will be merged and leave the Night City while leaving behind a different Delamain. This choice will be approved by Johnny, so if you want to merge the core than you can definitely go with this choice.  Rewards Completing this side quest will result in receiving rewards like a Delamain Cab, 187 Exp points, and 421 Street Cred.  Some Important Points About the Delamain Core & AI FAQs  What’s the Best Option for Don’t Lose Your Mind?  Since all three choices have different consequences, you can go with any of the choices … Read more

Cyberpunk 2077 Door Codes & Computer Passwords

cyberpunk 2077 door codes

Cyberpunk 2077 door codes give you access to the secret rooms. Cyberpunk is an open-world game that gives us the freedom to explore a vast futuristic world. You can visit thousands of different locations, some spots are hidden behind the locked doors. To open them you must know the corresponding code or password. Getting your hands on these codes can be challenging. So, we have made it a lot easier for you by compiling all the codes and passwords in this guide. It covers most of the major door codes where you can find hidden items and most importantly some of the doors are actually important from the quest completion point of view. So, without any more delay let’s dive in. All Cyberpunk 2077 Door Codes & Passwords So, the locked doors are actually from some random places and some are found during the missions. We have covered all of them whether it’s in mission or not. All of the secret locked doors are listed below including their location and the mission name. Arasaka Tower Cyberpuk 2077 Door Code A secret room is located inside of the Arasaka Tower in Cyberpunk 2077. The room has a locked door that can be unlocked by entering the following code: 2023. This is a developer’s room where you can see the names of Cyberpunk’s developer team. As soon as you enter the code, the doors will be opened and there will be a staircase that leads to a lower floor. Upon reaching the room, you will see all the names of developers on glass walls. That’s pretty much everything in the Developer’s Room. This is a hidden easter egg that is designed by developers. There is not much in that room but you can find out the prominent names of developers who contributed in the making of Cyberpunk 2077. All Foods Plant Door Code All Foods Plant located in Watson has another secret locked door. This door can be found in a Motorcycle Shop “Itsumade”. With the help of the following code: 0214 you can unlock this door. This is actually a great hidden spot for those who are looking to own a bike. As soon as the shutter goes up, a shiny new bike will be waiting for you. This will automatically be acquired once you enter the repair shop. Dogtown Stadium Stair Door Code There is a locked door near the stairs of Dogtown Stadium. Unlock the door using the code: 3709. Behind the door, there is a kinda different world. It may be a bug because the area behind that door is pretty much cannot be explored. The area shows broken texture and there is no possibility of getting in there. It’s just there and it will probably be fixed in future updates. Maybe we see some sort of new easter egg in there. Who knows! Ebunike Door We have another secret room behind the Ebunike Door. The interesting thing is this door has a dedicated lockpad on it but it can’t be used to unlock it. What you gotta do is hack the door with your abilities to get it. Accessing that room is super simple but you will be surprised to know what’s inside the room. As you enter the room you will see It’s full of weapons and armor, there are all sorts of weapons placed in different spots around the room. The main attraction of that room is the armor suit, placed right in front of the entrance. What’s even more interesting is that you can equip those weapons. Kabuki Market Secret Door Code In the Kabuki Market, there is a secret that is quite different from the rest of the locked doors. It’s actually an Easter Egg which can only be accessed once you have finished the main game. Alternatively, you can access it after completing the mission “The Rescue”. However, you will still need a secret code for this one. Use the following code: 605185. Entering the code will instantly unlock the door and you will see a huge red colored graffiti on the wall. To the right, there is a passage that takes you to the main room. This secret room has all sorts of tech things in there. It kinda looks cool to be in there. You can just get in there and relax with Johnny Silverhand. Also, there is a music option in there which you can turn off as well if you would like to. Psychofan Secret Cyberpunk 2077 Door Code If you have visited the apartment in Psychofan then you must have come across a locked door. The code to that door is 2065. Enter the code and the door will be unlocked. The room has 2 rewards. The first item is Johnny’s pants and the second is a plated jacket. Apart from these things, the room has a cool vibe, there are guitars all around the room. You can even pick one of them. The right side of the room has a full musical instrument set. And on to the left just next to the door, there is a container that has rewards. Mission: Chippin’in This is another door that requires no secret code. This door is found during the mission Chippin’in. So, in order to unlock the door you must obtain the shard from Adam Smasher. A fight will occur that you should win to get the shard. Use the shard to unlock the door. Alternatively, you can bypass the code by scanning the lockpad. Either way, you will be able to unlock the door and access Adam Smasher’s room. It’s a whole new level of a room full of loot and shard items. Pick up all the lootable items and you are good to go. Mission: Don’t Lose Your Mind Don’t Lose Your Mind (Delamain Quest) is another great mission in Cyberpunk 2077 which has a locked computer. So, instead of unlocking the door this time, you can unlock the computer with the following code: … Read more