Baldur’s Gate 3: Psionic Presence Talking Brain in Prologue (BG3) – Full Walkthrough
The start of your Baldur’s Gate 3 journey will lead you to a point where you will meet a Psionic Presence Talking Brain. You will have a few options when you interact with it, each option has different consequences. We have covered the full walkthrough for you down below. You might find it hard to choose between destroying it or setting it free. Don’t worry, since you are just starting the journey, we will give you the full details about each option. Finding Psionic Presence Talking Brain in Baldur’s Gate 3 (BG3) The talking brain of Baldur’s Gate 3 which is also known as the Psionic Presence can be found at the beginning of your journey. You will meet that brain when you are free from the chaos on the ship. You will hear a voice that’s asking for help, it comes from the same Nautiloid area. Head to the next room and take the elevator to the second floor, it takes you to the room where you will see Myranth. He is dying and unfortunately, he has met an accident that has left his brain fully exposed. You will be able to interact with that brain, thanks to the Mind-Flayer Tadpole in your brain. The Psionic Presence Talking Brain will ask for help. That brain thinks you are his friend and that is why he wants you to separate it from the body and set it free. You will be presented with various choices. Should You Help the Psionic Presence Talking Brain or Kill It? After the brain asks for help, you will see several different options. It’s totally up to you which you would like to choose. Once the cutscene is over there will be some dialogue options. Going through them will bring out the identity of the brain as Intellect Devourer. It is actually a servant of the Mind Flayer, that’s why you have the ability to speak to it. At the end of the discussion, there will be a last dialogue that is “I think you’re past the point of saving. Tell me what to do.” Choose this option and you will see the following options: The choice here is totally yours, but you should go forward with the option based on your play style. Let’s say if your style is role-play then you may not want to save the brain. Otherwise, you should save it for sure. For this, you can either set it free or choose to keep it as a companion. Now, if you plan to save it then go with the first option. There will be an intelligence check, successfully passing it will allow you to further investigate the brain. A new option will appear that requires you to pass a wisdom check. Upon passing it the brain will be extracted. You can go with any of the first three options from the initial five. All three options would save the brain but each one requires a different check. Once the brain is separated from the skull, you can choose to release it after crippling it or release it without crippling it. Crippling would weaken the brain, so choosing this option is not necessary. So, you can go with simply releasing it. At this point, it’s up to you whether you want it as a companion or not. But, do remember that it would only help you during the prologue, which is the fight on the ship. There is no problem if you want to take it’s help. It would be a lot easier for you to get through the battle with Psionic Presence Talking Brain on your side. It is recommended not to kill the brain as there is no positive impact of killing it. Saving it will prove to be a helpful move for you during the entire ship battle. Also, you will meet it again in the Act 2. Reuniting With Psionic Presence Talking Brain (Intellect Devourer) After you have moved on from the Nautiloid, Intellect Devourer will head its way. But, you can reunite with it during Act 2. This time the brain will be known as “Us”. Meeting with Us requires you to fight with Ketheric on Moonrise Tower. In between the battle, Ketheric will create a huge hole that works as a gateway, leading to the Illithid Colony. Ketehric actually uses it to summon Illithid Tentacle. Finish off the battle and head to Illithid Colony through the hole. Once reached head straight up to the morgue and look for a cage. There will be two creatures locked in, one of them is Us (Intellect Devourer) and the other is Chop, a bugbear. Interact with Chop and free both creatures from the cage. Other Parts of Nautiloid in the Prologue When you are in the Nautiloid area during the prologue, there will be various other spots to explore apart from the room where the psionic presence talking brain is located. One notable spot is the nursery, it is actually an area where you will initially wake up and begin your journey. Another important spot is the Ceremorphosis Chambers where you will meet Shadowheart and another lady. This chamber has two joined rooms. One of them has a pod containing Shadowheart. You can unlock her pod with a slate, it is collected from a dead body in the next room. The adjoining room has another pod that contains a woman although she is unresponsive. Upon closely inspecting the pod, you will see a button on the console right at her back. Pressing it will cause the woman to undergo ceremorphosis. Finally, there is an area in the Nautiloid called the Helm. Upon entering this area you will witness a fight between Mind Flayer and Zhalk. As soon as you enter this area a countdown of 15 turns will begin. You will have to reach toward the transponder on the other side of the room within this countdown. Reach towards the transponder and interact with it to end … Read more